I'm an indie game developer working solo, juggling game development with other commitments. I've been coding for seven years, mainly using Unity, and I love creating games with deep mechanics, fast-paced movement, and a strong sense of mastery.
Right now, I'm working on Ironbound, a game all about controlling magnetism in a world built to suppress it. It’s inspired by Magneto’s abilities, but with my own spin—physics-driven combat, puzzle-solving, and a skill-based movement system that rewards precision.
I don’t have a big team or unlimited resources, but that’s not stopping me. I keep pushing forward, refining my ideas, and building something that feels powerful, immersive, and just really fun to play.